AI Systems & Workcraft for Entrepreneurs | LachlanCB

The models and playbooks that decide what gets built, what gets refused, and what gets ignored.

Thinking is the decision layer. Eight mental models with worked examples. Five playbooks for specific situations. A framework for the decisions worth slowing down for, and four behavioural modes borrowed from fiction.

Most writing about mental models is a taxonomy. Someone lists twenty of them, you nod at all twenty, and none of them ever changes anything you do. The test I use is narrower. Can I name a decision this model changed? If not, it is trivia I happen to find interesting. Everything on this page has passed that test at least once, which is also why the list is short.

Sitting in meditation
01

Eight models

The ones that have actually changed a call I was about to make, rather than the ones that sound good in a list.

First principles
Rebuild from what is true
Inversion
What guarantees failure
80/20
Delete what works a little
Second-order
And then what happens
Competence
Where judgement beats average
Leverage
Output detached from hours

First principles means stripping a problem back to what is physically or economically true and rebuilding from there. It is expensive to do and most decisions do not deserve it. It earns its keep when everyone around you is copying each other and the copied answer is wrong.

Inversion asks what would guarantee failure, then avoids that. It is far more reliable than asking what would produce success, because failure modes are fewer and more concrete. Most of my useful planning is inversion wearing a different name.

The eighty-twenty split is the one everyone quotes and almost nobody applies, because applying it means deleting things that are genuinely working a little. Cutting ten lead sources that produced under five percent of results between them was harder than it should have been, and cost nothing.

Second-order thinking asks what happens after the thing you want happens. Circle of competence is knowing where your judgement is actually better than average. For me that meant turning down work in a field I could have faked. Leverage is output that does not scale with hours. Compounding is the reason boring consistency beats intensity. Opportunity cost is the real price of everything, and the only one that never appears on an invoice.

A model that has never changed a decision is trivia. Learn fewer, apply them harder.

The weekly cadence board
02

Five situations

Pre-decided responses to the five states that otherwise get decided badly in the moment.

Chaos
Narrow to one, finish it
Conflict
Short, flat, no explanation
Creation
Start badly on purpose
Self-doubt
Ask what is evidence
Temptation
Change the room, not the argument

The point of a playbook is that the thinking happens before the situation, not during it. In the moment you are tired, or angry, or being watched, and none of those improve judgement. Deciding in advance is the whole mechanism.

Chaos is when too much is happening at once. The response is to narrow to one thing and finish it, because the cost of chaos is not the volume, it is the switching. Conflict is when someone is pushing. The response is a short flat statement with no explanation attached, because explanations invite negotiation.

Creation is when the work is open-ended and there is no external pressure. The response is to start badly and on purpose, because a bad first version is the only reliable way past a blank page. Self-doubt is when the internal case against you sounds convincing. The response is to check whether anything in the last week is actual evidence, which it usually is not.

Temptation is when the short-term self is arguing with the long-term one. The response is to change the environment rather than to win the argument, because the argument is not winnable at the moment it starts.

Decide the response before the situation. In the moment you are the worst version of the decider.

The knowledge vault, where decisions get written down
03

How a decision gets made

A framework for the ones worth slowing down for, and a split that decides who should be making them at all.

For and against
Both written, not felt
Outside view
How this reads from elsewhere
Advisor check
Say it out loud to someone
Maker
Long blocks, real output
Manager
Coordination, short cycles

Most decisions do not need a process. The ones that do are reversible-but-expensive, or irreversible-and-cheap-looking, and the second category is where the damage lives. The framework is deliberately boring. What is the case for. What is the case against. What does this look like from outside my own head. Who would tell me I am wrong, and have I asked them.

The advisor check is the one that does real work. Not because the advice is better, but because explaining a decision out loud exposes the parts you were skipping. Half the time the decision resolves before the other person answers.

The other half of this is a split between three kinds of work. Maker work needs long uninterrupted blocks and produces the actual output. Manager work is coordination and runs on shorter cycles. Personal work is everything that is only yours to do. Treating all three as one undifferentiated to-do list is why days disappear without anything being finished.

The failure mode I return to most is deciding something twice. If a decision keeps reopening, it was never actually made, and the cost is not the second decision. It is every hour spent re-litigating it in the background.

If a decision keeps reopening it was never made. The cost is the re-litigating, not the choice.

Reading outdoors looking out over rice fields
04

Four modes

Behavioural modes borrowed from fiction, used as a shortcut into a specific way of operating.

Strategist
Long horizon, patient, detached
Diagnostician
Real cause, blunt, contemptuous
Disciplined
Unwatched work, rigid
Ascender
Incremental, progress-obsessed

This one sounds stranger than it is. Four characters, each standing for a mode I can switch into deliberately. The value is not the character. It is that a named mode is easier to reach for than an abstract instruction like be more analytical.

The strategist mode is long-horizon and patient, willing to sit on information until it is useful. The diagnostician mode is aggressive about the actual cause and refuses the comfortable explanation. It is deliberately unpleasant to be around, because politeness is what lets a wrong diagnosis survive.

The disciplined mode is the one that does the unglamorous work when nobody is watching and there is no external reward. The ascender mode treats capability as something built in increments rather than something you have or lack.

Each has a shadow. The strategist becomes detached and stops acting. The diagnostician becomes contemptuous. The disciplined one becomes rigid. The ascender becomes obsessed with progress for its own sake. Knowing the shadow is most of the value — it tells you when a mode has stopped serving and started running the show.

Every mode has a shadow. Knowing which one you are running is the point, not which one is best.

Questions

These are working tools rather than a taxonomy. The list is short because everything that never changed a decision has been removed from it.